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**ACHTERBAHN NT**

1st Hand: Aces must be in the INITIAL MELD. You may use wilds and

jokers and any other cards to meld, but Aces must be in the INITIAL

MELD. 2nd Hand: 4's must be in the INITIAL MELD. You may use

wilds and jokers and any other cards to meld, but 4's must be in the

INITIAL MELD. 3rd Hand: Kings must be in the INITIAL MELD. You

may use wilds and jokers and any other cards to meld, but Kings must

be in the INITIAL MELD. 4rd Hand: 5´s must be in the INITIAL MELD.

You may use wilds and jokers and any other cards to meld, but 5's

must be in the INITIAL MELD. 5rd Hand: Queens must be in the

INITIAL MELD. You may use wilds and jokers and any other cards to

meld, but Queens must be in the INITIAL MELD. Continue this way

thru the entire deck until the game is over. Out 2 Canasta! Don´t ever

touch the Pile!!!

Table 222 or 422

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1st Hand: Aces must be in the INITIAL MELD. You may use wilds and

jokers and any other cards to meld, but Aces must be in the INITIAL

MELD. 2nd Hand: 4's must be in the INITIAL MELD. You may use

wilds and jokers and any other cards to meld, but 4's must be in the

INITIAL MELD. 3rd Hand: Kings must be in the INITIAL MELD. You

may use wilds and jokers and any other cards to meld, but Kings must

be in the INITIAL MELD. 4rd Hand: 5´s must be in the INITIAL MELD.

You may use wilds and jokers and any other cards to meld, but 5's

must be in the INITIAL MELD. 5rd Hand: Queens must be in the

INITIAL MELD. You may use wilds and jokers and any other cards to

meld, but Queens must be in the INITIAL MELD. Continue this way

thru the entire deck until the game is over. Out 2 Canasta! Don´t ever

touch the Pile!!!

Table 222 or 422

**AMORS PFEIL NT**

The player, who is the first player, determines a card. He may move

ahead. For the initial design, 6en orThe said card may be included.

Other cards and JokersMay be designed with. Then change the card

with the card and write it at the table. So that there is no quarreling!

Before you can make Canasta, both required cards must be designed.

Never take the pile!!!

Table 222 or 422

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The player, who is the first player, determines a card. He may move

ahead. For the initial design, 6en orThe said card may be included.

Other cards and JokersMay be designed with. Then change the card

with the card and write it at the table. So that there is no quarreling!

Before you can make Canasta, both required cards must be designed.

Never take the pile!!!

Table 222 or 422

ASSE NTS/NT

Aces must be in INITIAL MELD. You can have other cards as well, but

ACES must be in with the INITIAL MELD. Once Aces have been

meldet, the game is played like normal no touch cut or no touch! Out

NTC 1 Canasta, NT 2 Canasta! Don´t ever touch the Pile!!!

Table 221/222 or 421/422

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ASSE WEDER NOCH NT

ACES must be in INITIAL MELD. You can have other cards as well,

but ACES must be in with the INITIAL MELD. If you Canasta other

cards Aces must hit the table first. You can meld anytime but you CAN

NOT GO OUT! Don´t ever touch the Pile!!!

Table 222 or 422

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ACE ME NT

You may meld anything at any time, but MUST have a meld in ACES

seen on table in order to Canasta. Once you have a meld in Aces you

can canasta anything u want, but you must have a canasta in Aces in

order to go out. Aces do not have to be in initial meld or first canasta

but they must be in your meld before making canastas and one of your

canastas if you go out. If you fail to do either/or you DQ. If you get a

RED in ACES you automatically win and must call the TD to the table.

Out 2 Canasta! Don´t ever touch the Pile!!!

Table 222 or 422

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BUBE DAME KÖNIG NT

In this game, you may NEVER meld or Canasta JACKS, QUEENS, OR

KINGS (Because they have "Faces"). So throw away all the J's, Q's, and

K's. They become "junk cards". Meld anytime. Out 2 Canasta! Don´t

ever touch the Pile!!!

Table 222 or 422

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BINGO NT

You must have 3 in a row melded before you may canasta. Valid bingo

combos are 4-5-6, 7-8-9, 8-9-10, J-Q-K, Q-K-A...If you make a canasta

before you have bingo you will DQ. Out 2 Canasta! Don´t ever touch

the Pile!!!

Table 222 or 422

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BÖSE BUBEN NT

Your first MELD has to be JACKS or BETTER (Jacks, Queens, Kings,

Aces). Your first CANASTA has to be JACKS or BETTER (Jacks,

Queens, Kings, Aces). You may meld wilds with your cards, but you

have to wait for the NEXT TURN to meld cards other than Jacks,

Queens, Kings, or Aces. Your FIRST meld must be Jacks, Queens,

Kings or Aces only. On your NEXT TURN you may meld any cards you

wish. HINTS: Your INITIAL MELD has to be Jacks, Queens, Kings, or

Aces. ONLY! Use as many wilds as is necessary. On your NEXT TURN

you may meld anything else. Your FIRST CANASTA has to be Jacks,

Queens, Kings, or Aces. You may put up as many Canasta's as you

wish but be sure that the FIRST one to go up is JACKS or BETTER. If

you put up three Canasta's, be sure the first one going up is JACKS or

BETTER. Anything after that is fine. You may only go out when you

have your first Canasta up as Jacks, Queens, Kings, or Aces. You may

close as many Canasta's as you want as long as the first one is JACKS

or BETTER. Out 2 Canasta! Don´t ever touch the Pile!!!

Table 222 or 422

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**CANASTA ROYAL NT**

**You can meld anytime but the first Canasta needs of Queens or be**

Kings! No Canasta without a Canasta of Queens or Kings!! Out 2

Canasta! Don´t ever touch the Pile!!!

Table 222 or 422

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1st Hand: 4's must be in the INITIAL MELD. You may use wilds and

jokers and any other cards to meld, but 4's must be in the INITIAL

MELD. 2nd Hand: 5's must be in the INITIAL MELD. You may use

wilds and jokers and any other cards to meld, but 5's must be in the

INITIAL MELD. 3rd Hand: 6's must be in the INITIAL MELD. You may

use wilds and jokers and any other cards to meld, but 6's must be in

the INITIAL MELD. Continue this way thru the entire deck until the

game over. Out 2 Canasta! Don´t ever touch the Pile!!!

Table 222 or 422

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